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    DisplayMate Multimedia with Motion Bitmaps Edition    
Our Most Advanced Product for Response Time, Motion Blur and Motion Artifacts
For all 32-bit versions of Windows 7, Vista, and XP and XP Mode on 64-bit Windows 7

Product Photo DisplayMate Multimedia with Motion Bitmaps Edition is an enhanced version of the standard Multimedia Edition that adds a Motion Engine that moves a special set of test patterns and test photos to measure and evaluate response time, motion blur and motion artifacts in displays for different speeds, directions, intensities and colors for all monitors, projectors and HDTVs. It has everything in the standard Multimedia Edition including all of its 500+ test patterns up through 3072 x 3072 resolution.   Read these Outstanding Reviews of DisplayMate from Top Publications

The Motion Bitmaps Edition includes 25 special motion test patterns and 35 test photos that can be moved horizontally, vertically and diagonally in any of 8 motion cycle patterns at 51 different calibrated motion speeds. With it you can measure the true response time in milliseconds and motion blur for different color and gray-to-gray transitions and discover a wide variety of motion artifacts.

Sample Static Test Patterns
A Sample of the Static Test Patterns included in the Multimedia with Motion Bitmaps Edition
Sample Motion Blur and Artifacts Test Patterns
A Sample of the Motion Test Patterns for Measuring Response Time, Motion Blur, and Motion Artifacts
Sample Motion Photos
A Sample of the Test Photos Included for Evaluating Motion Blur in Video Images

All display technologies show some degree of motion blur and/or motion artifacts, including CRT, LCD, Plasma, DLP and LCoS. Most motion artifacts arise from the display driver electronics or signal / video processing algorithms. Most motion blur arises from the limited rise and fall times of the display pixel or phosphor. The response time and observed motion blur vary with the combinations of RGB intensities involved, so you will see a very broad range of response times and on-screen blur, not a single value as reported in manufacturer's specifications. All of the LCDs that we have tested show response times of 50 milliseconds or higher for certain (gray to gray) intensity combinations.

Click here for Sample Screen Shots demonstrating Response Time, Motion Blur, and Motion Artifacts
Sample Screen Shots of Test Pattern Motion Blur and Motion Artifacts
Click here for Sample Screen Shots demonstrating Response Time, Motion Blur, and Motion Artifacts

Motion Edition Information

  • There are 25 special test patterns designed specifically for motion analysis. There are 35 specially chosen photographs so you can visually evaluate how speed, motion blur and motion artifacts affect real images.

  • There are 8 Motion Cycles: Horizontal, Vertical, Diagonal Left, Diagonal Right, Horizontal and Vertical, Triangular Left, Triangular Right, and Rectangular. Motion options include: Automatic Motion, Repeat Motion, Continuous Motion and Calibrate Motion.

  • There are 51 calibrated speeds. Each step increases or decreases the speed of motion by 10 percent (exponential relationship). The 51 steps cover a total speed range of 129:1. For every motion cycle DisplayMate measures and reports the actual on-screen speed in pixels per second.

  • All motion parameters can be controlled interactively or automatically via Multimedia Scripts.

  • You can visually measure the true response time in milliseconds for different gray-to-gray transitions on-screen with just your eyes alone. You simply interactively vary the speed of a calibrated test pattern until the blur matches a specific distance on the test pattern and DisplayMate tells you immediately on-screen what the response time is in milliseconds. You will see that the blur and response time vary significantly for different colors and gray-to-gray transitions and that the response times for most transitions are considerably longer than the published specifications.

  • In addition to motion blur, DisplayMate will also show all sorts of bizarre motion artifacts that affect all display technologies except CRTs. These arise from the display driver and signal processing electronics, and frequently from algorithms designed to reduce motion blur, which introduce their own artifacts. Since many displays have one or more user options for reducing motion blur you can visually compare their effectiveness.

  • There is an incredible range of artifacts that you will see on-screen: examples include geometric distortion (such as rectangles distorted into parallelograms), missing or duplicated pixel information, multiple and periodic echoes and ghosts (both positive and negative), color shifts, leading and trailing edges (intensity and colored), processing noise, deinterlacing artifacts, overdrive processing artifacts that result from trying to improve the response time, and high frequency edge enhancement, which appears as white tips off the points of moving triangular wedge test patterns. Diagonal motion frequently shows very different blur and artifacts from those involving pure vertical or horizontal motion.

Additional Product Information

Hardware and Operating Systems

  • The on-screen motion is implemented in software so you will need a reasonably fast PC that is no more than a few years old.

  • The Multimedia with Motion Bitmaps Edition supports all resolutions up through 3072 x 3072, all screen shapes and aspect ratios including landscape, portrait, and HDTV 16:9, up to a super-wide maximum of 3.3, and all color modes from monochrome up through full 24-bit or 32-bit color.

  • DisplayMate runs on any video board and monitor supported by Windows. Automatically configures itself to run under all 32-bit versions of Windows 7, Vista, XP, Windows'95/98/Me, and Windows NT/2000.

  • DisplayMate runs on all 32-bit versions of Windows 7, Vista and XP.
    DisplayMate runs in XP Mode on 64-bit Windows 7 systems.

  • DisplayMate runs on Apple, Linux, and Unix workstations using these Emulators

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