Apple iPhone 4 LCD Display Shoot-Out
Dr. Raymond M. Soneira
President, DisplayMate Technologies Corporation
Copyright © 1990-2010 by DisplayMate
Technologies Corporation. All Rights Reserved.
This article, or any part
thereof, may not be copied, reproduced, mirrored, distributed or incorporated
into any other work without
the prior written permission of DisplayMate Technologies Corporation
Series
Overview
This is part of a
comprehensive article series with in-depth measurements and analysis for the
OLED and LCD displays in the Google
Nexus One, the Apple iPhone 3GS, the Motorola Droid, the Samsung
Galaxy S, and the Apple iPhone 4. We will show you the good, the bad,
and also the ugly unfinished rough edges and problems lurking below the
surface of each of these displays and display technologies, and then
demonstrate how the displays can be improved by using images that have been
mathematically processed to correct color and imaging errors on each
smartphone so you can compare them to the originals. The series begins with
the Google Nexus One and Apple iPhone 3GS. It then continues with higher
performance “Super” displays in the Motorola Droid, the Samsung
Galaxy S, and the Apple iPhone 4. Finally, there is a five way Smartphone "Super" LCD-OLED Display
Technology Shoot-Out
that compares all of the units simultaneously.
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Introduction
A key element in the success of all smartphones and mobile
devices is the quality and performance of their display. There have been
lots of articles comparing various smartphone LCD and OLED displays and
technologies, but almost all simply deliver imprecise off-the-cuff remarks
like “the display is gorgeous” with very little in the way of serious
attempts at objective or accurate display performance evaluations and
comparisons – and many just restate manufacturer claims and provide
inaccurate information, performance evaluations and conclusions. This article objectively
evaluates the display performance of the Apple iPhone 4 IPS LCD Retina
Display based on extensive scientific lab measurements together with
extensive side-by-side visual tests.
The
Apple iPhone 4 has a high performance In Plane Switching IPS LCD display
with a White LED backlight. The screen is 3.5 inches diagonally and has a
high-resolution high-density 960x640 pixel display with a screen Aspect
Ratio of 1.50, which is identical to iPhone 3GS, but a bit lower than the
other smartphones, which have Aspect Ratios between 1.67 and 1.78, the same
as a 16:9 HDTV.
The
inner details of the display technologies are very interesting, but our
concern here is to evaluate the actual image and picture quality that they
deliver, so we don’t really care how they do it, as long as they do it
well. None-the-less with the measurements and analytical test patterns we
will learn quite a bit about how they work.
|
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FIGURE 1
Figure 1. Revealing Screen Shots for
the Google Nexus One and Apple iPhone 4.
Nexus One: NASA
Photo - Sunset on Mars
Gallery Application:
Lots of false contouring and image noise
|
Apple iPhone 4:
NASA Photo - Sunset on Mars
The same as it looks
on a studio monitor
|
Nexus One: Intensity Scale Ramps
Gallery and Browser
Apps: Coarse steps and tinting on white
|
Apple iPhone 4: Intensity Scale Ramps
Fairly smooth and
artifact free
|
Figure 1. Revealing Screen Shots for
the Google Nexus One and Apple iPhone 4.
The test patterns are 24-bit bmp at the native
resolution of each display.
Results and Conclusions
The display was evaluated
by downloading 24-bit native resolution 960x640 test patterns and 24-bit HD
resolution test photos to the phone. Note that we are testing and evaluating
the display on the iPhone with whatever hardware, firmware, OS and software are
provided by Apple.
Color
Depth and Granularity: Excellent Artifact Free 24-bit Color
The iPhone 4 provides full
on-screen 24-bit color, which has 256 possible intensity levels for each of the
Red, Green and Blue sub-pixels that are used to mix and produce all of the
on-screen image colors. It’s the same as what is found on most monitors and
HDTVs. When done properly, as on the iPhone 4, it produces a nice color and
intensity scale with few visible artifacts. Figure 1 shows the smooth intensity
scale for both a photograph and test pattern that are visibly free of all but
minor artifacts on the iPhone 4.
Display
Image Quality, Colors and Artifacts: Very Good except for Color Saturation
The image and picture quality on the iPhone 4 are very
good across the board, including text, icons, and menu graphics. In the
important category of images, pictures and photographs from external sources,
whether they be from digital cameras or web content, are rendered quite well,
except that the LCD panel is weak in color saturation – much more on that
below. The calibration is very good and the images and photos are rendered
relatively artifact free, including the critical rescaling function that is
needed to fit images, photos and web content onto the native 960x640 resolution
of the display.
The Measurements with Explanations and
Interpretations:
The Measurements section
below has details of all of the lab measurements and tests with lots of
additional background information and explanations including the display’s
Maximum Brightness and Peak Luminance, Black Brightness, Contrast Ratio, Screen
Reflectance, Bright Ambient Light Contrast Rating, Dynamic Color and Contrast,
Color Temperature and White Chromaticity, Color Gamut, Intensity Scale and
Gamma, the variation of Brightness, Contrast Ratio and Color Shift with Viewing
Angle, the Power Consumption and Light Spectrum of the display.
The
Viewing Tests: Too Much Image Contrast and Not Enough Color Saturation
We compared the iPhone side-by-side to a calibrated
Professional Sony High Definition Studio Monitor using a large set of
DisplayMate Calibration and Test Photographs. All of the photos on the iPhone
looked good had too much image contrast and too little color saturation due to
it’s reduced color gamut. Fortunately the extra image contrast does partially
improve color saturation.
Factory
Calibration and Quality Control: Very Good
The
overall factory calibration and quality control for the iPhone 4 display is
good. Like the iPhone 3GS it was reasonably well calibrated, with fairly smooth
and artifact free intensity scales. The color and gray-scale tracking are also
very good, which means that the Red, Green and Blue primaries have been
carefully calibrated and balanced. The one major flaw in the factory
calibration is the steep intensity scale, which produces too much image
contrast. The display Look Up Tables should be changed to deliver a lower Gamma
closer to the standard value of 2.2.
Retina
Display Acuity:
“Retina
Display” is a great marketing name, and it’s the sharpest smartphone display
available, 23 percent sharper than the nearest competitor, but objectively it
does not meet the quantitative criteria for being a true Retina Display – it’s
about a factor of two lower than the acuity of the human Retina. Rather, the
iPhone 4 has a “20/20 Vision Display” because when it is held more than 10.5
inches away, a person with 20/20 Vision will not be able to resolve the iPhone
4 screen pixels, which are at 326 ppi (1 arc-minute resolution). But 20/20
Vision is the legal definition of “Normal Vision,” which is at the lower end of
true normal vision. There are in fact lots of people with much better than
20/20 Vision, and for most people visual acuity is limited by blurring from the
lens in the eye. The best human vision is about 20/10 Vision, twice as good as
20/20 Vision, and that is what corresponds to the acuity of the Retina. So to
be a “True Retina Display” a screen needs about 652 ppi at 10.5 inches, or 572
ppi at 12 inches. Unfortunately, a “20/20 Vision Display” doesn’t sound
anywhere near as enticing as a “Retina Display” so marketing and science don’t
see eye-to-eye on this…
Suggestions
for Apple:
The
iPhone 4 display is a tremendous step forward over the iPhone 3GS and earlier
models. It’s an excellent display, but here are some suggestions on how to make
it better: The major shortcoming is the reduced color gamut, due to weak Red
and Blue primaries. It’s worth trading some brightness and/or power efficiency
to get more accurate and saturated colors. The image contrast (Gamma) is set
too high, turning it down will increase image brightness a bit in addition to
improving color accuracy and picture quality. Part II
will include some important suggestions for correcting the Automatic Brightness
control, which is very important for screen readability, viewing comfort and
preserving battery power.
This
article is a lite version of our intensive scientific analysis of smartphone
and mobile displays – before the benefits of our advanced mathematical DisplayMate Display Optimization
Technology, which can correct or improve many of the deficiencies –
including higher calibrated brightness, power efficiency, effective screen
contrast, picture quality and color and gray scale accuracy under both bright
and dim ambient light, and much more. If you are a
manufacturer and want our expertise and technology to turn your display into a
spectacular one to surpass your competition then Contact DisplayMate Technologies
to learn more.
Apple iPhone 4
Conclusion: Excellent Mobile Display
wins Best Mobile Display
Award
The iPhone 4
finally has a display worthy of an iPhone… It’s an outstanding “Super” IPS LCD
delivering top performance in many of our test categories – it has the
brightest and sharpest display, but a somewhat weak color gamut. The very high
sharpness is a major marketing feature, but it’s actually something of an
overkill (primarily there for App compatibility) because anti-aliasing methods
already successfully reduce noticeable pixelation at lower resolutions.
None-the-less the iPhone 4 Retina Display performed better overall in our tests
and so it earned the DisplayMate Best Mobile Display Award
and therefore won this Smartphone Display Technology Shoot-Out. Apple still
needs to keep pushing hard because the competition in smartphone displays is
closing in rapidly…
The Measurements with Explanations and Interpretations
This
section explains all of the measurements incorporated in the article. The
display was evaluated by downloading 24-bit native resolution 960x640 test
patterns and 24-bit HD resolution test photos to the Apple iPhone 4. Note that
we are testing and evaluating the display on the iPhone 4 with whatever
hardware, firmware, OS and software are provided by Apple. All measurements
were made using DisplayMate
Multimedia Edition for Mobile Displays to generate the analytical test
patterns together with a Konica
Minolta CS-200 ChromaMeter, which is a Spectroradiometer. All measurements
were made in a perfectly dark lab to avoid light contamination. All devices
were tested with their Backlight set for maximum brightness with the Automatic
Brightness light sensor control turned off, and running on their AC power
adapter with a fully charged battery, so that the battery performance and state
was not a factor in the results. For further in-depth discussions and
explanations of the tests, measurements, and their interpretation refer to
earlier articles in the DisplayMate
Multimedia Display Technology Shoot-Out article series and the DisplayMate Mobile Display
Shoot-Out article series.
Konica Minolta CS-200
1. Peak Brightness: 541 cd/m2 –
Excellent brightness for a Mobile Display
This is the maximum brightness that the display
can produce, called the Peak White Luminance. 541 cd/m2 is about as
bright as you’ll find on any current mobile display. It’s fine for just about
everything except direct sunlight, although it may be too bright for
comfortable viewing under dim ambient lighting. If you find that to be the
case, turn on the iPhone 4’s Automatic Brightness, which uses a light sensor to
adjust the Peak Brightness settings. Since that can be used to decrease the
power used by the backlight it will also increase the battery run time.
2. Black Level Brightness: 0.48 cd/m2
– Good for a Mobile Display
The Black Level is the
closest approximation to true black that the display can produce. Almost all
displays wind up producing a visible dark gray on-screen instead of true black.
This is a major problem for LCDs. The glow reduces image contrast and screen
readability and can be distracting or even annoying in dark environments. It
ruins the dark end of the display’s intensity/gray scale and washes out colors
in the image. But note that in bright ambient lighting the Black Level is
irrelevant because reflections off the screen dominate the screen background
brightness. The iPhone 4’s value of 0.48 cd/m2 is reasonably dark
for a mobile display in typical ambient lighting. Note that if you decrease the
screen Brightness with the (Backlight) Brightness Control, the Black Brightness
will also decrease proportionally by the same amount, so in dimmer ambient
lighting the Black Brightness can be reduced significantly if desired.
3. Contrast Ratio – Only Relevant for Low
Ambient Light:
1,117 –
Very Good for Mobile
The Contrast Ratio is a
measure of the full range of brightness that the display is capable of
producing. It is the ratio of Peak Brightness to Black Level Brightness. The
larger the Contrast Ratio the better, but it is only relevant for low ambient
lighting because reflections off the screen dominate the display’s Black Level
in bright ambient lighting. The very best LCDs now have (true) Contrast Ratios
of 1,500 to 2,000 so the 1,117 value for the iPhone 4 is very impressive in a
mobile device. Don’t confuse the true Contrast Ratio with the tremendously
inflated values that are published by many manufacturers.
4. Screen Reflectance of Ambient Light: 7.0 Percent – Very
Good, Relatively Low
The often overlooked
Screen Reflectance is actually the most important parameter for a mobile
display, even more important than Peak Brightness. The screen reflects a
certain percentage of the surrounding ambient light, which adds to the screen
background, washes out the image, and makes it harder to see what is on the
screen. In high ambient lighting the Screen Reflectance can significantly
reduce the visibility and readability of screen content. The lower the Screen
Reflectance the better. The value for the iPhone 4 of 7.0 percent is near the
low-end of the range of values we have measured for mobile devices. Lowering
the Screen Reflectance increases the cost of a display, but it’s the easiest
and best way to improve screen readability under bright ambient light. The
Screen Reflectance measurements were done in accordance with VESA FPDM 308-1,
Reflectance with Diffuse Illumination, using an integrating hemispherical dome
and a calibrated diffuse white reflectance standard.
5. Bright Ambient Light Contrast Rating: 77 – Excellent
In the same way that the
Contrast Ratio measures the screen contrast under low ambient lighting, the Bright
Contrast Rating specifies the relative screen contrast under high ambient
lighting. It is the ratio of Peak Brightness to Screen Reflectance. The higher
the value the better you’ll be able to see what’s on the screen when you are in
a bright location. 77 is relatively high, so the iPhone 4 is among the best
mobile displays for high ambient lighting. For all mobile devices the High
Ambient Light Contrast Rating is much more important than the Contrast Ratio.
6. Dynamic Color and Dynamic Contrast: No – Which is Good
Some displays dynamically adjust the color, gray
scale and contrast on every image that is displayed using an internal automatic
image processing algorithm. The goal is generally to jazz up and “enhance” the
picture by stretching and exaggerating the colors and intensity scale. It is
similar to the Vivid mode found in many digital cameras and HDTVs. Since it
alters and frequently distorts the image it is better left as an option for
people who aren’t concerned with picture accuracy and fidelity. Since the
Dynamic modes are generally triggered by changes in Average Picture Level, a
very simple test for Dynamic Contrast is to separately measure the brightness
of full screen Red, Green and Blue images and then compare them to White, which
should equal their sum. If they don’t agree then there is Dynamic Color and
Contrast processing. For the iPhone 4, the measured Luminance for Red=104,
Green=350 and Blue=87 cd/m2. Their sum is 541 cd/m2,
which is identical to the measured White Luminance.
7. Color Temperature and Chromaticity: 7,781 degrees Kelvin –
White is Slightly Too Blue
White is not a single
color but rather falls within a range that is normally specified by a Color
Temperature. For accurate color reproduction of most content, including
photographs, images and web content it needs to be set to the industry standard
D6500, which is how most professional photo and video content is color
balanced. D6500 is the color of natural daylight and is similar to a Black Body
at 6500 degrees Kelvin. The iPhone 4’s White Point is slightly too Blue
compared to D6500 – see the White Points in Figure 2 below. The measured CIE
Chromaticity Coordinates of the White Point are u’=0.1886 v’=0.4602.
8. Color Gamut:
Much Smaller than the Standard Color Gamut –
Colors are Inaccurate and Under Saturated
The Color Gamut of a
display is the range and set of colors that it can produce. The only way that a
display will deliver good color and gray scale accuracy is if it is accurately
calibrated to an industry standard specification, which for computers, digital
cameras, and HDTVs is sRGB or Rec.709. It’s the standard for most content and
necessary for accurate color reproduction. If the Color Gamut is smaller than
the standard then the image colors will appear too weak and under-saturated. If
the Color Gamut is greater than the standard then the image colors will appear
too strong and over-saturated. The important point here is that a Color Gamut
larger than the standard is also bad, not better. Wider gamuts will not show
you any colors or content that are not in the original images, which are almost
always color balanced for the sRGB / Rec.709 standard. Wider color gamuts
simply distort and decrease color accuracy and should be avoided, except for
some special applications.
Figure 2 shows the
measured Color Gamut for the Galaxy S, Motorola Droid and the Apple iPhone 4
alongside the Standard sRGB / Rec.709 Color Gamut in a CIE 1976 Uniform
Chromaticity Diagram. The dots in the center are the measured White Points for
the phones along with the D6500 Standard, which is marked as a white circle.
The outermost curve are the pure spectral colors and the diagonal line on the
bottom right is the line of purples. A given display can only reproduce the
colors that lie inside of the triangle formed by its primary colors. Highly
saturated colors seldom occur in nature so the colors that are outside of the
standard sRGB / Rec.709 triangle are seldom needed and are unlikely to be
noticed or missed in the overwhelming majority of real images. When a camera or
display can’t reproduce a given color it simply produces the closest most
saturated color that it can.
FIGURE 2
Figure 2. CIE 1976 Uniform
Chromaticity Diagram showing the Color Gamut and White Point for the Apple
iPhone 4
Both the iPhone 4 and Galaxy S perform poorly with
reference to the standard Color Gamut, which is the black triangle in Figure 2.
The iPhone has much too small a color Gamut and the Galaxy S has much too large
a color Gamut. As a result the iPhone produces images that have significantly
too little color saturation and the Galaxy S produces images that have
significantly too much color saturation. This applies to all external content
viewed on the displays, including web content, such as images, photos and
videos. This was easy to see in the viewing tests where we compared the
displays side-by-side to a calibrated Professional Sony High Definition Studio
Monitor using a large set of DisplayMate Calibration and Test Photographs.
Galaxy S photos had too much color, to the point of appearing gaudy,
particularly faces, and well known objects such as fruits, vegetables, flowers,
grass, and even a Coca-Cola can. The iPhone had the reverse problem, all of the
photos looked somewhat pale, flat, washed-out and under-saturated.
9. Intensity Scale, Image Contrast and Gamma: Too Steep, Too Much
Image Contrast, and non-Standard
The display’s intensity
scale not only controls the contrast within an image but it also controls how
the Red, Green and Blue primary colors mix to produce all of the on-screen
colors. So if it doesn’t obey the industry standard intensity scale then the
colors and intensities will be wrong everywhere on-screen because virtually all
professional content and all digital cameras use the sRGB / Rec.709 standard,
so it’s necessary for accurate image, picture and color reproduction. The
standard intensity scale is not linear but rather follows a mathematical
power-law, so it is a straight line on a log-log graph. Its slope is called
Gamma, which is 2.2 in the standards. In order to deliver accurate color and
intensity scales a display must closely match the standard. Figure 3 shows the
measured (Transfer Function) Intensity Scale for the Apple iPhone 4 and Galaxy
S alongside the industry standard Gamma of 2.2, which is a straight line.
FIGURE 3
Figure 3. Intensity Scale for the
Apple iPhone 4
The iPhone 4 is too steep with respect to the Standard
intensity scale, which is needed in order to accurately reproduce images and
pictures for most content. Gamma is the slope of the intensity scale, which
should be a constant 2.2 like the straight line in Figure 3. The Gamma for the
iPhone 4 is 2.68, which is too high compared to the standard.
10. Brightness Decrease with Viewing Angle: 57 percent Decrease in
30 degrees – Bad, Very Large
A major problem with many displays, especially
LCDs, is that the image changes with the viewing angle, sometimes dramatically.
The Peak Brightness, Black Luminance, Contrast Ratio and color generally change
with viewing angle (see below). Some display technologies are much better than
others. At a moderate 30 degree viewing angle the Peak Brightness of the iPhone
4 fell by 57 percent to 235 cd/m2, which is an incredibly large
decrease. This behavior is typical for LCDs.
11. Black Level and Contrast Ratio Shift with
Viewing Angle:
At a moderate 30 degree viewing angle the Black
Level Brightness decreased somewhat to 0.42 cd/m2, but the Contrast
Ratio still fell considerably to 556. This behavior is typical for LCDs.
12. Color Shift with Viewing Angle: Excellent, Barely
Visible Shift
Colors generally shift
with viewing angle whenever the brightness shifts with viewing angle because
the Red, Green and Blue sub-pixels each shift independently and vary with
intensity level. At a moderate 30 degree viewing angle Blue shifted the most,
by Δ(u’v’) = 0.0096, which is 2 times the Just Noticeable Color
Difference. Green and Red shifted the least, both by Δ(u’v’) = 0.0022.
These values are so low that the Apple iPhone 4 barely shows any detectable
color shift with angle.
13. RGB Display Power Consumption: Excellent, Relatively
Low
The power consumed by LCD
displays is independent of the brightness and color distribution of the images
– it only depends on the Brightness setting of the backlight that illuminates
the LCD from behind. The Automatic Brightness option allows the ambient light
sensor on the Apple iPhone 4 to adjust the backlight brightness and power
setting as the ambient light changes. This not only improves visual comfort but
can also increase the battery run time. We turned off Automatic Brightness for
the tests. It is possible to indirectly determine the power used by the display
by measuring the AC power used by the iPhone 4 with different backlight
settings.
Table 1 lists the Measured
Relative Power, the Measured Luminance, and the Relative Luminous Efficiency,
which is just the Measured Luminance divided by the Measured Relative Power,
and normalized to 1.0 for White, which has the highest total efficiency.
Table 1. Apple iPhone 4
LCD Display Power Consumption
Maximum Backlight
Full Screen
|
Black
|
Peak Red
|
Peak Green
|
Peak Blue
|
Peak White
|
Measured Relative Power
|
0.42 watts
|
0.42 watts
|
0.42 watts
|
0.42 watts
|
0.42 watts
|
Measured Luminance
|
0.48 cd/m2
|
104 cd/m2
|
350 cd/m2
|
87 cd/m2
|
541 cd/m2
|
Relative Luminous Efficiency
|
0.0009
|
0.19
|
0.65
|
0.16
|
1.00
|
14. OLED and LCD Spectra: Very Interesting
The spectra of an LCD display is just the
spectrum of the backlight filtered through the individual Red, Green and Blue
sub-pixel filters within the panel. OLEDs are emissive devices so the spectra
of the Samsung Galaxy S is just the sum of the individual Red, Green and Blue
OLED spectra, modified slightly by the touchscreen layer and anti-reflection
absorption layer through which their light must pass. We thought it would be
very useful and interesting to compare the spectra of the Galaxy S with the
spectra of the Apple iPhone 4, so we asked Konica Minolta to
loan us their flagship CS-2000
Spectroradiometer to perform the measurements. The spectra for White, which
is the sum of the Red, Green and Blue primaries is shown in Figure 4 for both
the Galaxy S and Apple iPhone 4.
FIGURE 4
Figure 4. RGB Spectra for the iPhone
4 and Samsung Galaxy S
As
expected the OLED RGB spectra are relatively narrow because of their high color
saturation. The Apple iPhone 4 LCD RGB spectra is a filtered broadband
spectrum. The backlight for the iPhone 4 is a white LED, which consists of a
Blue LED with a yellow phosphor.
About the Author
Dr. Raymond Soneira is
President of DisplayMate Technologies Corporation of Amherst, New Hampshire,
which produces video calibration, evaluation, and diagnostic products for
consumers, technicians, and manufacturers. See www.displaymate.com. He is a research
scientist with a career that spans physics, computer science, and television
system design. Dr. Soneira obtained his Ph.D. in Theoretical Physics from
Princeton University, spent 5 years as a Long-Term Member of the world famous
Institute for Advanced Study in Princeton, another 5 years as a Principal
Investigator in the Computer Systems Research Laboratory at AT&T Bell
Laboratories, and has also designed, tested, and installed color television
broadcast equipment for the CBS Television Network Engineering and Development
Department. He has authored over 35 research articles in scientific journals in
physics and computer science, including Scientific American. If you have any
comments or questions about the article, you can contact him at dtso.info@displaymate.com.
About DisplayMate Technologies
DisplayMate Technologies specializes in
advanced mathematical display technology optimizations and precision analytical
scientific display diagnostics and calibrations to deliver outstanding image
and picture quality and accuracy – while increasing the effective visual
Contrast Ratio of the display and producing a higher calibrated brightness than
is achievable with traditional calibration methods. This also decreases display
power requirements and increases the battery run time in mobile displays. This article is a lite version of
our intensive scientific analysis of smartphone and mobile displays – before
the benefits of our advanced mathematical DisplayMate Display Optimization
Technology, which can correct or improve many of the deficiencies –
including higher calibrated brightness, power efficiency, effective screen contrast,
picture quality and color and gray scale accuracy under both bright and dim
ambient light, and much more. Our advanced scientific
optimizations can make lower cost panels look as good or better than more
expensive higher performance displays. For more information on our technology
see the Summary description of our Adaptive Variable Metric Display
Optimizer AVDO. If you are a display or product
manufacturer and want our expertise and technology to turn your display into a
spectacular one to surpass your competition then Contact DisplayMate Technologies
to learn more.
Article Links: Display Technology Shoot-Out
Article Series Overview and Home Page
Copyright © 1990-2010 by DisplayMate
Technologies Corporation. All Rights Reserved.
This article, or any part
thereof, may not be copied, reproduced, mirrored, distributed or incorporated
into any other work without
the prior written permission of DisplayMate Technologies Corporation