Apple iPhone 3GS LCD Display Shoot-Out
Dr. Raymond M. Soneira
President, DisplayMate Technologies Corporation
Copyright © 1990-2010 by DisplayMate
Technologies Corporation. All Rights Reserved.
This article, or any part
thereof, may not be copied, reproduced, mirrored, distributed or incorporated
into any other work without
the prior written permission of DisplayMate Technologies Corporation
Series
Overview
This is Part II of a
comprehensive multi-part article series with in-depth measurements and
analysis for the OLED and LCD displays on the Google Nexus One, the Apple
iPhone 3GS and the Motorola Droid. It is produced as a collaboration
between DisplayBlog
and DisplayMate Technologies. We
will show you the good, the bad, and also the ugly unfinished rough edges and
problems lurking below the surface of each of these displays and display
technologies. Each article will be introduced and discussed on DisplayBlog
by Jin Kim, followed up with a detailed technical analysis and measurement
data on the DisplayMate website. Part I deals
with the Google Nexus One, Part II with
the Apple iPhone 3GS, and Part III is a
detailed point-for-point Shoot-Out comparison between the displays on Nexus
One and the iPhone. Part IV
deals with the Motorola Droid. The series continues with the Samsung Galaxy S and the Apple iPhone 4. Finally, there is a five way Smartphone "Super" LCD-OLED Display
Technology Shoot-Out
that compares all of the units simultaneously.
|
Introduction
There have been lots of articles and discussions comparing the
iPhone and Nexus One displays, but no one has yet done anything more than
superficial eye ball commentary. This article is an in-depth scientific
analysis of the iPhone display.
The
iPhone has a traditional LCD display with a White LED backlight. The screen
is 3.5 inches diagonally and has a medium-resolution medium-density 480x320
pixel display with a screen Aspect Ratio of 1.50, which is lower than the
Nexus One’s 1.67, and also lower than standard widescreen displays, which
have an Aspect Ratio of 1.78.
The
inner details of the display technologies are very interesting, but our
concern here is to evaluate the actual image and picture quality that they
deliver, so we don’t really care how they do it, as long as they do it
well. None-the-less with the measurements and analytical test patterns we
will learn quite a bit about how they work.
Note that we are testing and
evaluating the display on the iPhone with whatever hardware, firmware, OS
and software are provided by Apple.
|
|
FIGURE 1
Figure 1. Revealing Screen Shots for
the Google Nexus One and Apple iPhone 3GS.
Nexus One: NASA
Photo - Sunset on Mars
Gallery Application:
Lots of false contouring and image noise
|
iPhone: NASA
Photo - Sunset on Mars
The same as it looks
on a studio monitor
|
Nexus One: Intensity Scale Ramps
Gallery and Browser
Apps: Coarse steps and tinting on white
|
iPhone: Intensity Scale Ramps
Fairly smooth and
artifact free
|
Figure 1. Revealing Screen Shots for
the Google Nexus One and Apple iPhone 3GS.
The test patterns are 24-bit bmp at the native
resolution of each display.
Results and Conclusions
The display was evaluated
by downloading 24-bit native resolution 480x320 test patterns and 24-bit HD
resolution test photos to the phone. Note that we are testing and evaluating
the display on the iPhone with whatever hardware, firmware, OS and software are
provided by Apple.
Color
Depth and Granularity: 18-bits with Dithering to Emulate 24-bits
The iPhone uses 18-bit color,
which provides 64 possible intensity levels for each of the Red, Green and Blue
sub-pixels that are used to mix and produce all of the on-screen image colors.
That’s relatively good but not great, and would produce visible false
contouring in many images and photos were the iPhone not also using dithering
to emulate full 24-bit color, which is what is found on most monitors and
HDTVs, and provides 256 intensity levels and a nice color and intensity scale
with few visible artifacts. Figure 1 shows the smooth intensity scale for both
a photograph and test pattern that are visibly free of artifacts on the iPhone.
Display
Image Quality, Colors and Artifacts: Very Good except for Color Saturation
The
image and picture quality on the iPhone are very good across the board,
including text, icons, and menu graphics. In the important category of images,
pictures and photographs from external sources, whether they be from digital
cameras or web content, are rendered quite well, except that the LCD panel is
weak in color saturation and contrast – much more on that below. The
calibration is very good and the images and photos are rendered relatively
artifact free, including the critical rescaling function that is needed to fit
images, photos and web content onto the native 480x320 resolution of the
display. The one surprise is that the iPhone shows some minor compression
and/or scaling artifacts for images that are already at its exact native
resolution.
The Measurements with Explanations and
Interpretations:
The Measurements section
below has details of all of the lab measurements and tests with lots of
additional background information and explanations including the display’s
Maximum Brightness and Peak Luminance, Black Brightness, Contrast Ratio, Screen
Reflectance, Bright Ambient Light Contrast Rating, Dynamic Color and Contrast,
Color Temperature and White Chromaticity, Color Gamut, Intensity Scale and
Gamma, the variation of Brightness, Contrast Ratio and Color Shift with Viewing
Angle, the Power Consumption and Light Spectrum of the display.
The
Viewing Tests: Low Image Contrast and Color Saturation
We compared the iPhone side-by-side to a calibrated
Professional Sony High Definition Studio Monitor using a large set of
DisplayMate Calibration and Test Photographs. All of the photos on the iPhone
had way too little image contrast and color saturation, to the point of
appearing washed out, pale and flat, particularly faces and well known objects
such as fruits, vegetables, flowers, grass, even a Coca-Cola can. This is the
result of too small a Color Gamut and too shallow an Intensity Scale.
Factory
Calibration and Quality Control: Very Good
The
overall factory calibration and quality control for the iPhone display are very
good. The accuracy of the white point and color and gray-scale tracking are
good. The images are relatively free of objectionable artifacts. The color
accuracy is also good within the limitations of the LCD panel hardware. The one
major flaw in the factory calibration is the shallow intensity scale, which
reduces image contrast and even color saturation. The display Look Up Tables
should be changed to deliver a steeper Gamma closer to the standard value of
2.2.
Suggestions
for Apple: The
iPhone needs a Major Display Makeover
While the displays for the iPhone and iPod Touch were
nice in 2007 when they were first introduced, they now lag significantly in
terms of what is possible and practical in a mobile display. The iPhone needs a
major display makeover! While OLED will almost certainly overtake LCD, Plasma
and most other display technologies in the near future, it is not yet the best
performing technology for mobile displays. So if you are able to resist the
current pressure for OLEDs, please stick with a nice high-performance,
high-resolution, high-contrast, low screen reflectance, 24-bit color depth,
standard color gamut LCD for the next generation iPhone.
This
article is a lite version of our intensive scientific analysis of smartphone
and mobile displays – before the benefits of our advanced mathematical DisplayMate Display Optimization
Technology, which can correct or improve many of the deficiencies –
including higher calibrated brightness, power efficiency, effective screen
contrast, picture quality and color and gray scale accuracy under both bright
and dim ambient light, and much more. If you are a
manufacturer and want our expertise and technology to turn your display into a
spectacular one to surpass your competition then Contact DisplayMate Technologies
to learn more.
iPhone
Conclusion:
In most respects the display on the iPhone does a good to
excellent job: it has a bright screen - among the best for screen visibility
and readability under high ambient lighting. The screen resolution, while near
the low end for current displays, still delivers good readable content.
Although higher resolutions add important finesse and fine detail to the
images, you can’t really use it to make the text and graphics much smaller
because that will make them harder to read on the small screen. The small color
gamut, low color saturation, and shallow intensity scale are all at least
understandable because they result in increased screen brightness and improved
battery run time, which are extremely important for a mobile device. The
overall factory display calibration is also very good. What is now unacceptable
is the incredibly high Black Brightness and incredibly low Contrast Ratio for
the iPhone and iPod Touch displays, which detracts significantly from their
overall image and picture quality under most ambient lighting conditions. It
will be very interesting to see what Apple does with the display in the next
generation iPhone…
The Measurements with Explanations and Interpretations
This
section explains all of the measurements incorporated in the article. The
display was evaluated by downloading 24-bit native resolution 480x320 test
patterns and 24-bit HD resolution test photos to the iPhone. Note that we are
testing and evaluating the display on the iPhone with whatever hardware,
firmware, OS and software are provided by Apple. All measurements were made
using DisplayMate Multimedia
Edition for Mobile Displays to generate the analytical test patterns
together with a Konica
Minolta CS-200 ChromaMeter, which is a Spectroradiometer. All measurements
were made in a perfectly dark lab to avoid light contamination. All devices
were tested with their Backlight set for maximum brightness with the Automatic
Brightness light sensor control turned off, and running on their AC power
adapter with a fully charged battery, so that the battery performance and state
was not a factor in the results. For further in-depth discussions and
explanations of the tests, measurements, and their interpretation refer to
earlier articles in the DisplayMate
Multimedia Display Technology Shoot-Out article series and the DisplayMate Mobile Display
Shoot-Out article series.
Konica Minolta CS-200
1. Peak Brightness: 428 cd/m2 –
Excellent brightness for a Mobile Display
This is the maximum brightness that the display
can produce, called the Peak White Luminance. 428 cd/m2 is about as
bright as you’ll find on any current mobile display. It’s fine for just about
everything except direct sunlight, although it may be too bright for
comfortable viewing under dim ambient lighting. If you find that to be the
case, turn on the iPhone’s Auto-Brightness, which uses a light sensor to adjust
the Peak Brightness settings. Since that can be used to decrease the power used
by the backlight it will also increase the battery run time.
2. Black Level Brightness: 3.1 cd/m2
– Bad, Very High
The Black Level is the
closest approximation to true black that the display can produce. Almost all
displays wind up producing a visible dark gray on-screen instead of true black.
This is a major problem for LCDs. The glow reduces image contrast and screen
readability and can be distracting or even annoying in dark environments. It
ruins the dark end of the display’s intensity/gray scale and washes out colors
in the image. But note that in bright ambient lighting the Black Level is
irrelevant because reflections off the screen dominate the screen background
brightness. The iPhone has the brightest black we have ever measured. It’s
quite noticeable in all but the brightest ambient lighting environments. Note
that if you decrease the Peak Brightness with the (Backlight) Brightness
Control, the Black Brightness will also decrease proportionally by the same
amount, but you’re pretty much still guaranteed to notice the Black Level
because it is always 1 percent of the Peak Brightness.
3. Contrast Ratio – Only Relevant for Low
Ambient Light:
138 –
Bad, Very Low
The Contrast Ratio is a
measure of the full range of brightness that the display is capable of
producing. It is the ratio of Peak Brightness to Black Level Brightness. The
larger the Contrast Ratio the better, but it is only relevant for low ambient
lighting because reflections off the screen dominate the display’s Black Level
in bright ambient lighting. Good quality LCD displays now routinely deliver
(true) Contrast Ratios of at least 1,000 and many exceed 1,500, so it’s hard to
understand why Apple is still using such a low performance LCD display on the
iPhone. The iPod Touch uses a similar display.
4. Screen Reflectance: 9.2 Percent – Very
Good, Relatively Low
The often overlooked
Screen Reflectance is actually the most important parameter for a mobile
display, even more important than Peak Brightness. The screen reflects a
certain percentage of the surrounding ambient light, which adds to the screen
background, washes out the image, and makes it harder to see what is on the
screen. In high ambient lighting the Screen Reflectance can significantly
reduce the visibility and readability of screen content. The lower the Screen
Reflectance the better. The value for the iPhone of 9.2 percent is among the
lower values we’ve measured for mobile devices. Lowering the Screen Reflectance
increases the cost of a display, but it’s the easiest and best way to improve
screen readability under bright ambient light. The Screen Reflectance
measurements were done in accordance with VESA FPDM 308-1, Reflectance with
Diffuse Illumination, using an integrating hemispherical dome and a calibrated
diffuse white reflectance standard.
5. High Ambient Light Contrast Rating: 47 – Excellent
In the same way that the
Contrast Ratio measures the screen contrast under low ambient lighting, the
Contrast Rating specifies the relative screen contrast under high ambient
lighting. It is the ratio of Peak Brightness to Screen Reflectance. The higher
the value the better you’ll be able to see what’s on the screen when you are in
a bright location. 47 is relatively high, so the iPhone is among the best
mobile displays for high ambient lighting. For all mobile devices the High
Ambient Light Contrast Rating is much more important than the Contrast Ratio.
6. Dynamic Color and Dynamic Contrast: No – Which is Good
Some displays dynamically adjust the color, gray
scale and contrast on every image that is displayed using an internal automatic
image processing algorithm. The goal is to jazz up and “enhance” the picture by
stretching and exaggerating the colors and intensity scale. It is similar to
the Vivid mode found in many digital cameras and HDTVs. Since it alters and
frequently distorts the image it is better left as an option for people who
aren’t concerned with picture accuracy and fidelity. Since the Dynamic modes
are generally triggered by changes in Average Picture Level, a very simple test
for Dynamic Contrast is to separately measure the brightness of full screen
Red, Green and Blue images and then compare them to White, which should equal
their sum. If they don’t agree then there is Dynamic Color and Contrast
processing. For the iPhone, the measured Luminance for Red=84, Green=288 and
Blue=65 cd/m2. Their sum is 437 cd/m2, which is just 2
percent different from the measured value for White, 428 cd/m2, so
the iPhone doesn’t utilize Dynamic Color and Contrast, which is best for
picture quality and accuracy.
7. Color Temperature and Chromaticity: 6977 degrees Kelvin –
Close to D6500, Very Good
White is not a single
color but rather falls within a range that is normally specified by a Color
Temperature. For accurate color reproduction of most content, including
photographs, images and web content it needs to be the industry standard D6500,
which is how most professional photo and video content is color balanced. D6500
is the color of natural daylight and is similar to a Black Body at 6500 degrees
Kelvin. The iPhone’s White Point is actually fairly close to D6500 – see the
White Points in Figure 2 below. The measured CIE Chromaticity Coordinates of
the White Point are u’=0.1903 v’=0.4692.
8. Color Gamut:
Much Smaller than the Standard Gamut – Colors
are Inaccurate and Under Saturated
The Color Gamut of a
display is the range and set of colors that it can produce. The only way that a
display will deliver good color and gray scale accuracy is if it is accurately
calibrated to an industry standard specification, which for computers, digital
cameras, and HDTVs is sRGB or Rec.709. It’s the standard for most content and
necessary for accurate color reproduction. If the Color Gamut is smaller than
the standard then the image colors will appear too weak and under-saturated. If
the Color Gamut is greater than the standard then the image colors will appear
too strong and over-saturated. The important point here is that a Color Gamut
larger than the standard is also bad, not better. Wider gamuts will not show
you any colors or content that are not in the original images, which are almost
always color balanced for the sRGB / Rec.709 standard. Wider color gamuts
simply distort and decrease color accuracy and should be avoided, except for
some special applications.
Figure 2 shows the
measured Color Gamut for the Nexus One and the iPhone 3GS alongside the
Standard sRGB / Rec.709 Color Gamut in a CIE 1976 Uniform Chromaticity Diagram.
The dots in the center are the measured White Points for the phones along with
the D6500 Standard, which is marked as a white circle. The outermost curve are
the pure spectral colors and the diagonal line on the bottom right is the line
of purples. A given display can only reproduce the colors that lie inside of
the triangle formed by its primary colors. Highly saturated colors seldom occur
in nature so the colors that are outside of the standard sRGB / Rec.709
triangle are seldom needed and are unlikely to be noticed or missed in the
overwhelming majority of real images. When a camera or display can’t reproduce
a given color it simply produces the closest most saturated color that it can.
FIGURE 2
Figure 2. CIE 1976 Uniform
Chromaticity Diagram showing the Color Gamut and White Points for the Nexus One
and iPhone 3GS
Both displays perform poorly with reference to the
standard Color Gamut, which is the black triangle in Figure 2. The iPhone has
much too small a color Gamut and the Nexus One has much too large a color
Gamut. As a result the iPhone produces images that have significantly too
little color saturation and the Nexus One produces images that have
significantly too much color saturation. This applies to all external content
viewed on the displays, including web content, such as images, photos and
videos. This was easy to see in the viewing tests where we compared the
displays side-by-side to a calibrated Professional Sony High Definition Studio
Monitor using a large set of DisplayMate Calibration and Test Photographs.
Nexus One photos had way too much color, to the point of appearing gaudy,
particularly faces, and well known objects such as fruits, vegetables, flowers,
grass, and even a Coca-Cola can. The iPhone had the reverse problem, all of the
photos looked somewhat pale, flat, washed-out and under-saturated.
9. Intensity Scale and Gamma: Poor, Too Shallow, and
Non-Standard
The display’s intensity
scale not only controls the contrast within an image but it also controls how
the Red, Green and Blue primary colors mix to produce all of the on-screen
colors. So if it doesn’t obey the industry standard intensity scale then the
colors and intensities will be wrong everywhere on-screen because virtually all
professional content and all digital cameras use the sRGB / Rec.709 standard,
so it’s necessary for accurate image, picture and color reproduction. The
standard intensity scale is not linear but rather follows a mathematical
power-law, so it is a straight line on a log-log graph. Its slope is called
Gamma, which is 2.2 in the standards. In order to deliver accurate color and
intensity scales a display must closely match the standard. Figure 3 shows the
measured (Transfer Function) Intensity Scale for the Nexus One and iPhone 3GS
alongside the industry standard Gamma of 2.2, which is a straight line.
FIGURE 3
Figure 3. Intensity Scale for the
Nexus One and iPhone 3GS
Both displays perform poorly with respect to the standard
intensity scale, which is needed in order to accurately reproduce images and
pictures for most content. Over the entire range the iPhone has much too
shallow an intensity scale, which reproduces images with too little contrast
and reduces the saturation of most colors. Gamma is the slope of the intensity
scale, which should be a constant 2.2 like the straight line in Figure 3. In
the central 20 to 80 percent signal range the Gamma for the iPhone is 1.90,
which is noticeably too shallow and produces images that appear somewhat washed
out with too little contrast. The curve is concave, so the Gamma and contrast
continue to progressively decease at low intensities.
10. Brightness Decrease with Viewing Angle:
63 percent decrease in 30 degrees – Bad, Very Large
A major problem with many displays, especially
LCDs, is that the image changes with the viewing angle, sometimes dramatically.
The Peak Brightness, Black Luminance, Contrast Ratio and color generally change
with viewing angle (see below). Some display technologies are much better than
others. At a moderate 30 degree viewing angle the Peak Brightness of the iPhone
fell by 63 percent to 161 cd/m2, which is an incredibly large
decrease.
11. Black Level and Contrast Ratio Shift with
Viewing Angle: Bad, Very Large
At a moderate 30 degree viewing angle the Black
Level Brightness increased by 19 percent to 3.7 cd/m2 and Contrast
Ratio fell to an abysmal 44.
12. Color Shift with Viewing Angle: Large, but expected for
an LCD
Colors generally shift
with viewing angle whenever the brightness shifts with viewing angle because
the Red, Green and Blue sub-pixels each shift independently and vary with
intensity level. At a moderate 30 degree viewing angle Red shifted the most, by
Δ(u’v’) = 0.0418, which is 10 times the Just Noticeable Color Difference.
Green by Δ(u’v’) = 0.0105 and Blue shifted the least by 0.0066. These are
in the range expected for LCDs.
13. RGB Display Power Consumption: Good, Relatively Low
The power consumed by LCD
displays is independent of the brightness and color distribution of the images
– it only depends on the Brightness setting of the backlight that illuminates
the LCD from behind. The Auto-Brightness option allows the ambient light sensor
on the iPhone to adjust the backlight brightness and power setting as the
ambient light changes. This not only improves visual comfort but can also
increase the battery run time. It is possible to indirectly determine the power
used by the display by measuring the AC power used by the iPhone with different
backlight settings. The average power used when the display is dark in standby
mode is used as the baseline and is subtracted from the power measured for the
other states.
Table 1 lists the Measured
Relative Power, the Measured Luminance, and the Relative Luminous Efficiency,
which is just the Measured Luminance divided by the Measured Relative Power,
and normalized to 1.0 for White, which has the highest total efficiency.
Table 1. iPhone LCD
Display Power Consumption
Maximum Backlight
Full Screen
|
Black
|
Peak Red
|
Peak Green
|
Peak Blue
|
Peak White
|
Measured Relative Power
|
0.81 watts
|
0.81 watts
|
0.81 watts
|
0.81 watts
|
0.81 watts
|
Measured Luminance
|
3 cd/m2
|
84 cd/m2
|
288 cd/m2
|
65 cd/m2
|
428 cd/m2
|
Relative Luminous Efficiency
|
0.007
|
0.20
|
0.67
|
0.15
|
1.00
|
14. OLED and LCD Spectra: Very Interesting
The spectra of an LCD display is just the
spectrum of the backlight filtered through the individual Red, Green and Blue
sub-pixel filters within the panel. OLEDs are emissive devices so the spectra
of the Nexus One is just the sum of the individual Red, Green and Blue OLED
spectra, modified slightly by the touchscreen layer and anti-reflection
absorption layer through which their light must pass. We thought it would be
very useful and interesting to compare the spectra of the Nexus One with the
spectra of the iPhone 3GS, so we asked Konica Minolta to
loan us their flagship CS-2000
Spectroradiometer to perform the measurements. The spectra for White, which
is the sum of the Red, Green and Blue primaries is shown in Figure 4 for both
the Nexus One and iPhone 3GS.
FIGURE 4
Figure 4. RGB Spectra for the Nexus
One and iPhone 3GS
As
expected the OLED RGB spectra are relatively narrow because of their high color
saturation. The iPhone LCD RGB spectra is a filtered broadband spectrum. The
backlight for the iPhone is a white LED, which consists of a Blue LED with a
yellow phosphor.
Special Thanks to Jay Catral of Konica
Minolta for visiting our Lab and bringing the CS-2000
Spectroradiometer to measure the Spectra and the very dark Black Luminance
of the Nexus One. And Special Thanks to Konica Minolta Sensing
for loaning us the CS-2000 and sending Jay Catral.
About the Author
Dr. Raymond Soneira is
President of DisplayMate Technologies Corporation of Amherst, New Hampshire,
which produces video calibration, evaluation, and diagnostic products for
consumers, technicians, and manufacturers. See www.displaymate.com. He is a research
scientist with a career that spans physics, computer science, and television
system design. Dr. Soneira obtained his Ph.D. in Theoretical Physics from
Princeton University, spent 5 years as a Long-Term Member of the world famous
Institute for Advanced Study in Princeton, another 5 years as a Principal
Investigator in the Computer Systems Research Laboratory at AT&T Bell
Laboratories, and has also designed, tested, and installed color television
broadcast equipment for the CBS Television Network Engineering and Development
Department. He has authored over 35 research articles in scientific journals in
physics and computer science, including Scientific American. If you have any
comments or questions about the article, you can contact him at dtso.info@displaymate.com.
About DisplayMate Technologies
DisplayMate Technologies specializes in
advanced mathematical display technology optimizations and precision analytical
scientific display diagnostics and calibrations to deliver outstanding image
and picture quality and accuracy – while increasing the effective visual
Contrast Ratio of the display and producing a higher calibrated brightness than
is achievable with traditional calibration methods. This also decreases display
power requirements and increases the battery run time in mobile displays. This article is a lite version of
our intensive scientific analysis of smartphone and mobile displays – before
the benefits of our advanced mathematical DisplayMate Display Optimization
Technology, which can correct or improve many of the deficiencies –
including higher calibrated brightness, power efficiency, effective screen
contrast, picture quality and color and gray scale accuracy under both bright
and dim ambient light, and much more. Our advanced
scientific optimizations can make lower cost panels look as good or better than
more expensive higher performance displays. For more information on our
technology see the Summary description of our Adaptive Variable Metric Display
Optimizer AVDO. If you are a display or product
manufacturer and want our expertise and technology to turn your display into a
spectacular one to surpass your competition then Contact DisplayMate Technologies
to learn more.
Article Links: Display Technology Shoot-Out
Article Series Overview and Home Page
Copyright © 1990-2010 by DisplayMate
Technologies Corporation. All Rights Reserved.
This article, or any part
thereof, may not be copied, reproduced, mirrored, distributed or incorporated
into any other work without
the prior written permission of DisplayMate Technologies Corporation