SID Information Display Magazine
Invited Feature Article on Tablet
Displays
Tablet Display Technology Shoot-Out
Smartphones and Tablets represent a new
class of displays with requirements different from that of TVs and monitors.
Here is where manufacturers are – and are not – meeting the
challenges of ambient light and other considerations.
Dr. Raymond M. Soneira
President, DisplayMate Technologies Corporation
Copyright © 2013 by Society for Information Display. All Rights
Reserved.
Copyright © 1990-2013 by DisplayMate Technologies Corporation. All
Rights Reserved.
This article, or any part thereof, may not be copied,
reproduced, mirrored, distributed or incorporated
into any other work without the prior written permission of
DisplayMate Technologies Corporation
SMARTPHONES
AND TABLETS represent a major product revolution for consumers, but these
mobile devices have had an even greater impact on the display industry.
Up until recently, most display technology was dedicated to producing large
AC-powered TVs and computer monitors that are used almost exclusively indoors
under controlled and often subdued ambient lighting. Laptops are the
original mobile displays, but they have hefty batteries, often run on AC power,
and are also typically used indoors under controlled and subdued ambient
lighting.
Enter
smartphones and their bigger cousins, the tablets, as the first truly mobile
displays. They are essentially handheld screens operating primarily on
battery power that are designed for the convenient viewing of content and
images virtually anywhere. More importantly, they are often used under
relatively high ambient lighting and with screens that are typically oriented
anywhere from 45° to entirely horizontal (as when resting on a table).
These angles typically catch and reflect substantially more light than the
vertically oriented screens of TVs, monitors, and laptops. Because they
are carried around everywhere, these devices are also much more vulnerable to
breakage, so they almost always come with a hefty cover glass, which further
complicates reflections from ambient lighting.
In addition
to being mobile computers that produce high-resolution text and graphics, these
devices are also mobile HDTVs and photo viewers. They are expected to
deliver excellent picture quality and color accuracy over a wide range of
ambient lighting. Their onboard digital cameras and their frequent use
for photo sharing among family and friends make picture quality and color
accuracy much more important than for HDTVs because the viewers often know what
the photo subject matter actually looks like, especially when the photos are
viewed on a large tablet screen moments after being taken.
Last, but
definitely not least, the displays are used at relatively close viewing
distances, typically less than 15 in. Given their small screen sizes and
high pixel resolutions, they require very high pixel densities, starting from
around 125 up to the latest 450+ pixels per inch (ppi) displays. Compare
this to a 50-in. 1920 × 1080 HDTV, which has just 44 ppi. In terms of the
more physically relevant area density, pixels per square inch, that is up by a
factor of 100:1 – very impressive!
The above represents an incredibly tough and comprehensive set of
requirements for any display to deliver. While much has been accomplished
in just a few years, there is still much more that needs to be done. In
this article, I will use an extensive set of lab tests and measurements on a
number of cutting-edge displays and display technologies to see how they are
meeting these challenges. I will also suggest areas and paths for
improvement in future mobile displays.
Tablet Displays and Display Technologies
The line
between smartphones and tablets has become increasingly blurred, which has
given rise to an intermediate category called phablets. For this article,
I am classifying any mobile display with a 5.5 in. or greater screen diagonal
as a tablet. I picked a representative set of high-end displays and
display technologies in this size class, with the additional requirement that
they had to be tested on a production class device (rather than as a standalone
display or prototype). Four tablet displays were tested and analyzed in-depth,
plus many others are mentioned where appropriate. Here they are:
OLED
Displays and Technology
While most
mobile displays are still LCD based, OLEDs have been capturing a rapidly
increasing share of the mobile-display market. The technology is still
very new, with the Google Nexus One smartphone, launched in January 2010, as
the first OLED display product that received widespread notoriety. In a
span of just a few years, this new display technology has improved at a very
impressive rate, now challenging the performance of the best LCDs.
Virtually all of the OLED displays used in current mobile devices are
being produced by Samsung Display. Here, I test the Samsung Galaxy Note
II, a 5.5-in. 1280 × 720 RGB OLED tablet, which is the largest OLED tablet
display currently available. Samsung had previously offered a Galaxy Tab 7.7-in.
RGB OLED tablet – so larger screens are likely again in the near future.
On the high-resolution side, the recently released Galaxy S4 smartphone
has a 1920 × 1080 5-in. 441-ppi PenTile OLED display, which will
undoubtedly be extrapolated into the next generation of OLED tablets.
LCDs and
Technology
LCDs
encompass a very broad range of display technologies. While some tablets
have launched with lower-performance twisted-nematic (TN) LCDs, most successful
tablets now use higher-performance LCDs, often with in plane switching (IPS),
fringe field switching (FFS), or plane-to-line switching (PLS).
400+
ppi LCDs: Apple started a major revolution in display marketing by
introducing its “Retina Display” in 2010, having 326 ppi on the iPhone 4.
While the display is not actually equivalent to the resolution of the
human retina, people with 20/20 vision cannot resolve the individual pixels
when the Retina Display is held at normal viewing distances of 10.5 in. or
more. The introduction of the Retina Display made it clear that displays
were no longer commodities but rather an important sales and marketing feature
for mobile devices. The iPhone 4 also started a ppi and megapixel war
similar to what happened with smartphone digital cameras, which are still experiencing
an ongoing wild goose chase heading into the stratosphere. Hopefully, the
same sort of competition will not occur with mobile displays.
The real
question is how high do we need to go before reaching a practical visual ppi
limit? That is a topic that I will analyze in detail in a future article.
However, a new generation of 400+ ppi displays is already here, driven by
the desire of many manufacturers to produce a full-HD 1920 × 1080 display in a
phablet screen size. In 2012, HTC introduced its Butterfly/Droid DNA
smartphone with a 1920 × 1080 5.0-in. 440-ppi display manufactured by Sharp
that uses continuous grain silicon (CGS) rather than amorphous silicon (a-Si),
which becomes increasingly inefficient at high pixel densities. Similarly,
LG introduced its Optimus G Pro phablet with a 1920 × 1080 5.5-in. 403-ppi
display that uses low-temperature polysilicon (LTPS), which I test here.
7-in.
LCDs:
The now very popular 7-in. tablet format was pioneered by the Barnes
& Noble Nook Color, Amazon Kindle Fire, and Google Nexus 7. The
latter two tablets had 1280 × 800 displays in 2012. After dismissing the
smaller 7-in. tablets, Apple subsequently introduced its own iPad mini, with a
7.9-in. 1024 × 768 display with a (surprisingly) lower performance and a much
smaller color gamut and higher reflectance than both the Nexus 7 and Kindle
Fire. The Google Nexus 7 was tested as a representative of the 7-in.
tablets.
10-in.
High-Resolution LCDs: Apple started the tablet revolution in 2010 with the
iPad, a 9.7-in. 1024 × 768 132-ppi display. It had a high-quality IPS/FFS
display. Following the revolutionary iPhone 4’s 326-ppi Retina Display,
Apple introduced a third-generation iPad in 2012 with a 2048 × 1536 264-ppi
Retina Display. There have been lots of competing 10-in. tablets, first
typically with 1280 × 800 displays and then later with 1920 × 1080 and above
displays. The Google Nexus 10 is the iPad’s current closest display
competitor with a 10.1-in. 2560 × 1600 IPS/FFS display. For the large
10-in. high-resolution tablets, I will test the Apple Retina Display iPad.
Reflective
Displays and Technology
A number of reflective tablet display technologies have been under
long-term development, including E Ink’s electrophoretic displays, Qualcomm’s
mirasol, Amazon’s Liquavista, and Pixel Qi. The only one to reach a
significant production stage so far has been E Ink, including its 6–10-in.
Pearl monochrome and Triton color displays. Here, I will test E Ink’s
8-in. 800 × 600 Triton II color tablet in the High Ambient Light section
below.
Display Properties and Display Marketing
The tablets
are compared in Table 1, which lists their product specifications and display properties.
While this article provides objective technical data and analysis of the
displays, it is important to understand that all of these products are
configured by marketing requirements designed to get the attention of consumers
by appealing to their interests, preferences, and biases, and in some cases to
their lack of technical knowledge.
Table 1: Four tablets
representing different display technologies are compared in terms of their
display specifications and properties
Categories
|
Samsung Galaxy Note II
|
LG Optimus G Pro
|
Google Nexus 7
|
Apple iPad Retina Display
|
Display
Technology
|
OLED RGB
Stripe
|
LCD IPS
LTPS
|
LCD FFS aSi
|
LCD IPS /
FFS aSi
|
Display
Manufacturer
|
Samsung
Display
|
LG
Display
|
Hydis
|
Multiple
|
Screen
Diagonal (in.)
|
5.5
|
5.5
|
7.0
|
9.7
|
Screen
Area (sq. in.)
|
12.9
|
12.9
|
22.0
|
45.2
|
Screen
Aspect Ratio
|
16:9 =
1.78
|
16:9 =
1.78
|
16:10 = 1.60
|
4:3 =
1.33
|
Display
Resolution
|
1280 ×
720
|
1920 ×
1080
|
1280 ×
800
|
2048 ×
1536
|
Pixels
per Inch (ppi)
|
267
|
403
|
216
|
264
|
20/20
Vision Viewing Distance where Pixels are Not Resolved (in.)
|
12.9
|
8.5
|
15.9
|
13.0
|
Color Gamut
The color
gamut is the range of colors that a display can produce. In some cases,
color management is used to adjust the display’s native color gamut in order to
better match an industry-standard gamut. I am bewildered that the display
industry is still widely using as a reference the NTSC color gamut, which was
defined in 1953 and has been obsolete for over 30 years. This confusion
spills over from display manufacturers, to device manufacturers, to journalists
and consumers, who frequently quote and evaluate the color gamut in terms of
the totally irrelevant NTSC gamut.
What is the
relevant color gamut? Essentially all current consumer image content is
created using the sRGB and ITU-R BT.709 (Rec.709) standards. This
encompasses digital cameras, HDTVs, the Internet, and computer content,
including virtually all photos and videos. Note that standard consumer
content does not include colors outside of the standard sRGB/Rec.709 gamut, so
a display with a wider color gamut cannot show colors that are not in the
original and only produce inaccurate exaggerated on-screen colors. The
color accuracy of the images produced by a tablet will depend on how closely
the display reproduces the colors of the sRGB/Rec.709 color space in both hue
and saturation.
Below, Table 2 lists and Figure 1 shows the measured
color gamuts for the tested displays together with the sRGB/Rec.709 standard.
Note that they are plotted on a CIE 1976 uniform chromaticity diagram
[rather than the non-uniform 1931 CIE diagram that is still (surprisingly)
being used]. The color gamuts were measured in a perfectly dark lab.
In a later section, I will examine how the color gamut changes with the
ambient light level.
Table 2: Four tablets
representing different display technologies are compared in terms of lab measurements
in absolute darkness at 0 lux
Categories
|
Samsung Galaxy Note II
|
LG Optimus G Pro
|
Google Nexus 7
|
Apple iPad Retina Display
|
Brightness
and Contrast
|
Maximum
Luminance (cd/m2)
Full Screen Peak White
|
225
(Standard)
216
(Movie)
|
440
|
374
|
421
|
Peak
Luminance (cd/m2)
Small-Window Peak White
|
289
(Standard)
273
(Movie)
|
440
|
374
|
421
|
True
Black Luminance at Maximum Brightness (cd/m2)
|
0
|
0.43
|
0.38
|
0.48
|
Dynamic
Black Luminance at Maximum Brightness (cd/m2)
|
0
|
0.31
|
0.32
|
0.48
|
Contrast
Ratio at 0 lux
Relevant
for Low Ambient Light
|
Infinite
|
1027 True
1419
Dynamic
|
984
True
1169
Dynamic
|
877 True
|
Colorimetry
and Intensity Scales
|
Color
Gamut (%) Relative to sRGB / Rec.709
|
134
(Standard)
106
(Movie)
|
98
|
87
|
99
|
White
Point (K) Correlated Color Temperature
|
7675
(Standard)
6597
(Movie)
|
8427
|
6714
|
7085
|
Intensity
Scale Gamma
|
2.58
|
2.28–2.56
|
1.95–2.14
|
2.20
|
Screen
Reflectance
|
Average
Screen Reflectance (%) Light From All Directions
|
4.9
|
7.7
|
5.9
|
7.7
|
Specular
Mirror Reflectance (%) Percentage of Light Reflected
|
6.4
|
10.1
|
7.2
|
9.9
|
Contrast
Rating for High Ambient Light
|
46–59
(Standard)
44–56
(Movie)
|
57
|
63
|
55
|
Variation
with Vertical Viewing Angle
|
|
|
|
|
White
Luminance at 30° Compared to 0° (%)
|
78
|
41
|
44
|
43
|
True
Black at 30° at Maximum Brightness (cd/m2)
|
0
|
0.31
|
0.24
|
0.35
|
Dynamic Black
at 30° at Maximum Brightness (cd/m2)
|
0
|
0.22
|
0.20
|
0.35
|
Contrast
Ratio at 30° Relevant for Low Ambient Light
|
Infinite
|
582 True
820
Dynamic
|
686 True
823
Dynamic
|
526 True
|
Figure 1: The color gamuts of the
displays in absolute darkness 0 lux were measured using a spectroradiometer and
plotted on a CIE 1976 Uniform Chromaticity Diagram. The outermost white
curve represents the limit of human color vision. A given display can
only reproduce the colors that lie inside of the triangle formed by its primary
colors. The black circles identify the sRGB/Rec.709 Standard Color Gamut.
Note that the black lines connecting the black circles are obscured by
the individual display gamuts. The Galaxy Note II was measured both in
its native Standard Mode and a color managed Movie Mode. D65 is the
standard white point.
LCDs have
had a difficult time reproducing the full sRGB/Rec.709 color gamut as a result
of spectral light efficiency issues that decrease the luminance and power
efficiency of the display when the color saturation is increased. Most
mobile LCDs (including the iPad mini and Microsoft Surface RT) until recently
delivered only 55–65% of the sRGB/Rec.709 color gamut, but many newer tablets
are producing 80–100% of the standard gamut, including the Google Nexus 7, LG
Optimus G Pro, and Apple Retina Display iPad tested here, the latter two with
close to a perfect 100% gamut (in the dark). Quantum dots, which can
efficiently increase the display color gamut, are beginning to appear on LCDs
from smartphones up to HDTVs. A large color gamut also provides an
important advantage when displays are viewed in high ambient lighting, which I
will discuss below.
OLEDs currently have the opposite problem of traditional LCDs, too
large a native color gamut, which requires color management in order to deliver
accurate sRGB/Rec.709 colors. The resulting color mixtures require more
display power and processing power to produce. The Samsung Galaxy Note II
has four display modes with different color gamuts and white points – here I
test the Standard and Movie modes; the latter provides a closer match to
sRGB/Rec.709.
Luminance and Intensity Scales
The
intensity scale (sometimes called the gray scale) not only controls the image
contrast within all displayed images, but also how the red, green, and blue
primary colors mix to produce all of the on-screen colors. The steeper
the intensity scale, the greater the image contrast and the higher the
saturation for displayed color mixtures. So, if the intensity scale does
not follow the standard then the colors and intensities will be wrong
everywhere.
The
intensity scales for many standards, including sRGB/Rec.709, follow a power law
with a gamma exponent of 2.2. While many displays get sloppy or creative
with their intensity scales, maintaining a power law (a straight line on a
log–log graph) is extremely important because that preserves the red, green,
and blue luminance ratios, and therefore the hues and saturation values for
color mixtures regardless of signal level. Gamma values higher than 2.2
can be used to increase image contrast and color saturation, which is helpful
when the color gamut is too small.
Table 2 includes
measurements of the peak white luminance, white-point correlated color
temperature, black luminance, and contrast ratio (in the dark). Some
displays make some of these values variable (often called dynamic) in order to
reduce power consumption or for an exaggerated visual effect. For LCDs, a
dynamic black is implemented by dimming the backlight for low average picture
levels (APLs). For OLEDs, the luminance is typically reduced for high
APLs. LCDs are currently significantly brighter and OLEDs have perfect
blacks. However, because the LCDs have contrast ratios of around 1000:1,
their black luminance decreases proportionally with the screen brightness
setting, so their non-perfect blacks will be satisfactory for most content
under most ambient-light viewing conditions. Nonetheless, the OLED
perfect blacks appear stunning for applications with significant black or dark
content at low ambient light levels. In a later section, I will discuss
what happens at higher ambient light levels.
Figure 2 shows the
intensity scales, which were measured in a perfectly dark lab. The Retina
Display iPad has a virtually perfect intensity scale. The Galaxy Note II
(both Standard and Movie modes) has a fairly straight but much too steep
intensity scale, while the Optimus G Pro and Nexus 7 have somewhat irregular
intensity scales. In a later section, I will examine how the intensity
scales change with the ambient light level.
Figure
2: The
measured intensity scales of the displays in absolute darkness 0 lux are
plotted as the log of screen brightness versus the log of the signal image
intensity. The standard power-law gamma of 2.2 is the straight black
line. The Retina Display iPad has a virtually perfect intensity scale;
the other displays are either somewhat too steep or too shallow, which affects
the image contrast in addition to the hue and saturation of color mixtures.
Tablets (and smartphones) generally only provide one user
adjustable parameter for the display – a brightness control. But
differing user preferences and various applications would significantly benefit
from providing additional display color and image contrast controls that would
allow the user to better customize the display. One interesting technical
development is that OLED displays use digital pulse width modulation to produce
their intensity scales and the red, green, and blue luminance levels.
This makes it possible for them to precisely vary and digitally control
the intensity scales, gamma values, white points, color calibration, and
management of the display in firmware or software. Many OLEDs, including
the Samsung Galaxy Note II tested here, have started to take advantage of this
functionality by providing several display modes with different color gamuts
and white points. I hope to see this extended in future OLED products.
LCDs, on the other hand, are non-linear analog devices, so accurately
varying or changing their many calibration parameters is more difficult.
It can be done, but requires different hardware configurations and
additional factory calibration. However, the functional benefits together
with its marketing features and advantages make this worthwhile.
Viewing-Angle Performance
While
tablets are used mostly as single-viewer devices, the variation in display
performance with viewing angle is still very important because single viewers
frequently hold a display at a variety of vertical viewing angles. When
the display is lying on a table, the vertical viewing angle is typically 45° or
more.
For LCDs,
the typical 176+° advertised viewing-angle specification is misleading because
it is defined for the angle where the (0-lux absolute darkness) contrast ratio
falls to a miniscule 10, which is typically 1% of the contrast ratio for
viewing at 0°. This highly exaggerated specification also makes it close
to impossible for any new display technology (including LCD) that offers better
viewing-angle performance to convey this to prospective investors, customers,
and consumers.
Table 2 lists the variation in peak luminance, black luminance, and
contrast ratio for a modest 30° vertical viewing angle. Note that the
horizontal viewing-angle performance for multiple side-by-side viewers or for
viewing at azimuth angles other than purely horizontal or vertical are often
different. LCDs typically show a large 55% decrease in peak luminance at
30°. However, IPS/FFS LCDs show no visible color shifts with viewing
angle, typically less than 2 JNCD (Just Noticeable Color Difference) at 30°.
On the other hand, OLEDs show a much smaller 20% decrease in luminance,
but a somewhat larger (but not objectionable) color shift that is due to anti-reflection
and other optical elements.
Screen Reflectance
Virtually
all smartphone and tablet screens can function as mirrors good enough to use
for personal grooming – but that is a really bad feature, especially for
tablets because their larger screens can not only reflect the viewer’s face but
also a wide range of objects that are behind the viewer. The reflections
become obvious if you observe the tablet with the display turned off.
When the display is on, those reflections are still there and wash out
the image contrast and colors. In bright ambient lighting, the screen may
be impossible to read without the user reorienting himself or the tablet.
An additional problem with mirror (specular) reflections is that the eye
automatically and involuntarily tries to focus on the more distant reflected
objects instead of the screen, which is much closer. That continual
refocusing can cause eye strain and fatigue.
While some
HDTVs, computer monitors, and laptops have an anti-glare matte or haze finish that
diffuses specular reflections, virtually all tablets and smartphones have a
glossy mirror finish. One reason could be the manufacturing cost, another
could be just to continue with traditional glossy cover glass designs, but it
might also be that some consumers may shy away from the appearance of the hazy
matte finish on such screens. In general, the matte and haze finishes
improve overall screen visibility most of the time, but they will sometimes
reflect ambient light that would not be seen with a specular mirror surface.
I will explore this issue in detail in a future article. I hope
that we will soon see more tablets and smartphones with an anti-glare cover
glass rather than relying on aftermarket products that do not perform as well.
Lowering the
screen reflectance is extremely important because reducing it by, for example,
10% allows the display to run with 10% less luminance and power at high ambient
lighting, while still providing equivalent screen visibility. While
lowering the reflectance comes with an additional manufacturing cost, it can
produce a significant improvement in screen visibility and battery running
time.
Table 2 includes both the specular and average reflectance for the
tablets. The specular value was measured by bouncing a narrow highly
collimated beam of light off the screen and the average reflectance was
measured by placing each tablet inside a large integrating hemisphere and
taking measurements through a small opening near the top. The best mobile
displays now show average reflectance values of 4.5%, which is a substantial
improvement over the 20+% values I measured in 2006. The higher
reflectance values for the LG Optimus G Pro and Apple iPad Retina Display
result from an air gap between the cover glass and the display. A version
of the LG Optimus without the air gap arrived too late to be included in these
tests.
Display Performance in Ambient Light
Displays
are almost always lab tested in the dark, but they are never used in the dark.
In fact, tablets are often used in very bright ambient lighting, which
can significantly degrade their image and picture quality. All of the
earlier lab measurements were made in the dark, so in this section I repeat the
measurements for a number of different ambient light levels to see how the
performance changes (degrades).
The popular
and often quoted contrast ratio is valid only in the dark and relevant only at
very low ambient light levels. For higher ambient light levels, I have
defined a “Contrast Rating for High Ambient Light” listed in Table 2, which is the ratio of
peak white luminance divided by the average screen reflectance in percent.
It is effectively a signal-to-noise ratio that provides a visual figure
of merit for displays in high ambient light. This simple metric accurately
evaluates high-ambient-light display performance and also demonstrates how
luminance and reflectance offset each other. Note that smartphones
currently perform much better than tablets on this.
To make the
high-ambient light measurements, I placed the tablets inside a large
integrating hemisphere with a bright light source that produces a uniform
isotropic light distribution. A small opening near the top of the
hemisphere is used to make the spectro-radiometer measurements and screen shots.
I can set the illuminance to any value between 0 and 60,000 lux, which is
half the value of direct sunlight at noon during the summer months at middle latitudes.
I repeated various measurements at 125 lux, which corresponds to dim
residential lighting, 500 lux, which corresponds to typical office lighting,
1000 lux, which corresponds to very bright indoor lighting or outdoor lighting
with an overcast sky, and 2000 lux, which corresponds to typical outdoor
daylight in heavy shade. The screen shots were also done at 20,000 lux,
which corresponds to full daylight not in direct sunlight.
Table 3 lists the measured
luminance, contrast ratio, and color gamut for the tested tablets at the
indicated lux levels. Their relative performance closely follows the
Contrast Rating for High Ambient Light for the tested tablets, which all
(coincidentally for these tablets) have very similar values. Note that
the black-level luminance is dominated by reflected ambient light even at 125
lux (but the Galaxy Note II is notably better due to a combination of low
reflectance and zero native black luminance). The true contrast ratios
fall from roughly 1000 or more at 0 lux, to 150 at 125 lux, to just 10 at 2000
lux.
Table 3: Four tablets representing
different display technologies are compared in terms of lab measurements in
ambient light
Categories
|
Samsung Galaxy Note II (Standard Mode)
|
LG Optimus G Pro
|
Google Nexus 7
|
Apple iPad Retina Display
|
Contrast
Rating for High Ambient Light
|
59
|
57
|
63
|
55
|
White
Level Luminance (cd/m2)
Small-Window Peak White
|
291
(at 125 lux)
297
(at 500 lux)
320
(at 2000 lux)
|
443
(at 125 lux)
452
(at 500 lux)
489
(at 2000 lux)
|
376
(at 125 lux)
383
(at 500 lux)
411
(at 2000 lux)
|
424
(at 125 lux)
434
(at 500 lux)
472
(at 2000 lux)
|
Black
Level Luminance at
Maximum Brightness (cd/m2)
True Black – Not Dynamic
|
1.9 (at 125 lux)
7.7 (at 500 lux)
30.9
(at 2000 lux)
|
3.4 (at 125 lux)
12.7
(at 500 lux)
49.2
(at 2000 lux)
|
2.7 (at 125 lux)
9.6 (at 500 lux)
37.1
(at 2000 lux)
|
3.7 (at 125 lux)
13.1
(at 500 lux)
51.2
(at 2000 lux)
|
True
Contrast Ratio
|
153
(at 125 lux)
39
(at 500 lux)
10 (at 2000 lux)
|
130
(at 125 lux)
36
(at 500 lux)
10 (at 2000 lux)
|
139
(at 125 lux)
40
(at 500 lux)
11 (at 2000 lux)
|
115
(at 125 lux)
33
(at 500 lux)
9 (at 2000 lux)
|
Color
Gamut (%)
Relative to sRGB / Rec. 709
|
112
(at 500 lux)
93
(at 1000 lux)
69 (at 2000 lux)
|
77
(at 500 lux)
61
(at 1000 lux)
42 (at 2000 lux)
|
67
(at 500 lux)
54
(at 1000 lux)
38 (at 2000 lux)
|
76
(at 500 lux)
61
(at 1000 lux)
41 (at 2000 lux)
|
Display Measurements in Ambient Light
Figure 3 shows the
variation in color gamut with ambient light just for the Samsung Galaxy Note
II. Since the color gamut decreases monotonically with increasing ambient
light, there is a significant advantage to having a native gamut that is much
larger than the standard gamut. This is possible for OLEDs and LCDs with
quantum dots. At low ambient light levels, color management can be used
to progressively reduce the gamut in order to match the standard. With
color management connected to an ambient-light sensor, the display would be
able to maintain an accurate visual color gamut over a wide range of ambient
lighting. We will discuss this further below.
Figure
3: The
measured color gamut of the Samsung Galaxy Note II Standard Mode is shown at
various ambient light levels from 0 lux (absolute darkness), 500 lux (typical
office lighting), 1000 lux (very bright indoor lighting or outdoor lighting
with an overcast sky), and up to 2000 lux (outdoor daylight in heavy shade)
plotted on a CIE 1976 Uniform Chromaticity Diagram as in Figure 1. Note that the
color gamut progressively shrinks as the ambient light level increases.
This increasingly washes out the image colors.
Figure 4 shows the
variation in intensity scale with ambient light just for the Apple Retina
Display iPad. The intensity scales flatten progressively as the ambient
lighting level increases, which reduces image contrast. In order to
compensate for the effect of reflected ambient light and improve the perceived
visual image contrast, the display’s native intensity scale should be dynamically
steepened based on the ambient light level measured by the ambient-light sensor
so that the composite intensity scale with reflected light still matches the
standard intensity scale as far as possible. This will also improve color
saturation.
Figure
4: The
measured intensity scale for the Apple Retina Display iPad is shown at various
ambient light levels from 0 lux (absolute darkness), 250 lux (typical
residential lighting), 500 lux (typical office lighting), 1000 lux (very bright
indoor lighting or outdoor lighting with an overcast sky), and up to 2000 lux
(outdoor daylight in heavy shade) plotted as the log of screen brightness
versus the log of the signal image intensity as in Figure 2. The standard
power-law Gamma of 2.2 is the straight black line. Note that the intensity
scale progressively flattens as the ambient light level increases. This
increasingly washes out the image contrast.
Figure 5 shows screen shots
of the displays with a DisplayMate Color Scales test pattern at 0, 2000, and
20,000 lux – the latter corresponds to full outdoor daylight that is not in
direct sunlight. At 20,000 lux, the contrast ratios for all four tablets
have decreased to roughly 2:1. I have also included the E Ink reflective
electrophoretic tablet display mentioned earlier, which maintains color and
image contrast independent of ambient light. While at low ambient light
levels, its color saturation and image contrast are less than the other
displays; at high ambient light levels, its steady performance eventually matches
and then overtakes the other displays.
Figure
5: Shown
are tablet screen shots in high ambient light. Because of the wide range of
ambient light levels and screen reflectance values, the screen shots were taken
with a camera set for automatic exposure. As a result, the exposure levels vary
between the tablets, but that is also the same way that our eyes would process
each image. All of the photos were taken at the display’s maximum brightness
setting.
These
are the major trends to follow in the Figure 5 screen shots above as the ambient light levels
increase:
• The
borders between the photos are at true black. Use them to compare the
black levels in the photos. Note the progressive increase in the
brightness of what is supposed to be a black background. The tablets with
lower average reflectance in Table 2 have the darker backgrounds. The
different color tints of the backgrounds indicate differences in the spectra of
the light that is being reflected.
• Note the
progressive fading and disappearance of the dimmer intensity steps.
Because of the differing camera exposure levels, what matters is the
number of color and gray steps that can be seen in each photo. The gray scales
generally fade differently from the color scales.
• Note the
progressive loss of color saturation for the different intensity steps.
The tablets with higher color saturation have greater visibility at high
ambient light levels.
• The reflective E Ink tablet shows the greatest number of
gray-scale steps, and its color saturation is fairly constant with the ambient
light level.
Ambient-Light Sensors and Automatic Brightness
Automatic
brightness is implemented with an ambient light sensor. Unfortunately,
all of the implementations that I have tested are close to functionally useless
(and many other reviewers agree), so users frequently turn them off and go back
to fixed high manual brightness. It appears that automatic brightness is
still primarily a marketing feature that has not yet received sufficient
engineering support and actual lab testing – in most cases the automatic
brightness calibration values appear to have been set semi-arbitrarily by a
software programmer.
What else
is wrong? The ambient-light sensor is generally installed with a narrow
acceptance angle and is typically placed near the top center of the display
bezel, so it winds up measuring the brightness of the viewer’s face instead of
the actual ambient light levels that determine the reflected glare and the
surrounding light that determines the eye’s adaptation level (pupil size).
So, more than one sensor is needed. When the brightness changes,
the very different time scales and slew rates for increasing and decreasing the
screen brightness need to be set appropriately. Furthermore, most Android
devices just have a simple check box for automatic brightness, with no way for
the user to adjust the brightness based on visual preferences and application.
Figure
6 proposes
how to properly implement automatic brightness with a user control.
Figure
6: The test’s optimum visual screen brightness
settings for different ambient light levels were determined by reading a New
York Times Web page on an iPhone for optimum visual comfort and readability
(not too bright or too dim). The luminance and illuminance levels were
measured. They are the black data points with their trend line, which is the
proposed default brightness versus illuminance relationship. The other lines
show a wide range of alternative brightness relationships from aggressively
bright to aggressively dim with an ambient light level that should be coupled
with an automatic brightness slider to allow the user to choose the
relationship they want with ambient light. The graph is linear from 0 to 2000
lux and then jumps in steps to 10,000 and 100,000 lux. The labels from Pitch Black
to Direct Sunlight roughly identify the lux levels associated with them.
Suggestions for the Next Generation of Tablet Displays
All of
these tablets perform better than most HDTVs, computer monitors, and laptop
displays from just a few years ago. While a lot has been accomplished,
there is still much more that needs to be done. Below, I suggest areas
and paths for improvement in the next generation of tablet displays.
These suggestions also apply to smartphones, HDTVs, computer monitors,
laptops, public signage displays, automobile displays, and just about all
existing displays that are used in regular ambient lighting.
Higher
Power Efficiency and Pixel Densities: Most current displays use a-Si backplanes,
which become increasingly inefficient at high pixel densities. Existing
higher-performance LTPS and CGS backplanes are considerably more expensive.
The upcoming IGZO technology offers better performance at an intermediate
cost. More advanced metal oxides appear to hold an important key to
higher-performance and high-pixel-density displays at a lower manufacturing
cost.
Lower
Screen Reflectance: The best mobile displays currently have an average
reflectance of 4.5%. Just lowering the reflectance down to 4.0% is
equivalent to a 12.5% increase in luminance (or an 11% decrease in display
power) and would also noticeably improve high-ambient-light screen performance.
This can be accomplished by eliminating separate touch layers and by
using improved anti-reflection optics and coatings.
Versatile
and Accurate Color Management and Calibration: Displays that are
factory calibrated to produce photos and images with accurate image contrast
and color are rare and remain a wish list item that could become a great
marketing feature. Users should be allowed to adjust the white point,
image contrast, and color saturation of a display according to their personal
preferences and application.
Improved
Display Performance with Ambient Light: The display system needs to be
significantly improved in order to properly and efficiently operate under a
wide range of ambient lighting – a major weakness with all existing
tablets and smartphones. They need improved ambient-light sensor
implementations, properly calibrated automatic brightness together with a user
adjustment control, dynamic intensity scales and color management based on the
ambient light level, and very different slew rates and time scales for
increasing and decreasing the screen brightness.
Most important of all, right now the user interface for all
automatic brightness controls is completely backwards – the light sensor
measures the ambient light and the tablet (or smartphone) sets the screen
brightness based on some fixed and poorly designed algorithms. The
solution is very simple – do it in the opposite way – the user initially
adjusts the screen brightness manually to whatever she wants for the current
ambient lighting. The ambient light sensor then measures this light
level. The value is recorded and then used to interpolate the screen
brightness whenever the ambient lighting changes.
The Next Generation of Mobile Displays
The major necessary developments for upcoming generations of
mobile displays will come from improvements in image and picture quality in
real-world ambient-light viewing conditions. The key will be improved
sensors and algorithms that dynamically change the display’s brightness,
intensity scale, white point, color gamut, and overall calibration in order to
automatically correct or compensate for reflected glare and image washout from
ambient light. A significant bonus is that the display can then be used
at lower brightness and power settings, which will increase the battery running
time. These same issues apply to just about all displays. The
companies that succeed in implementing this new strategy will take the lead in
the real-world use of display technology.
Additional Reading and Information
Much of the information in this article is drawn from my
extensive Display Technology Shoot-Out article series covering
tablets and smartphones (and related articles on HDTV and multimedia displays).
They are now all available on the www.displaymate.com website. For
additional information on any of the topics covered here, refer to the Mobile Display and HDTV Display categories under
Display Information for the list of relevant articles provided.
Article
Links: Display Technology Shoot-Out
Article Series Overview and Home Page
About the Author
Dr. Raymond Soneira is
President of DisplayMate Technologies Corporation of Amherst, New Hampshire,
which produces video calibration, evaluation, and diagnostic products for
consumers, technicians, and manufacturers. See www.displaymate.com. He is a research
scientist with a career that spans physics, computer science, and television
system design. Dr. Soneira obtained his Ph.D. in Theoretical Physics from
Princeton University, spent 5 years as a Long-Term Member of the world famous
Institute for Advanced Study in Princeton, another 5 years as a Principal
Investigator in the Computer Systems Research Laboratory at AT&T Bell
Laboratories, and has also designed, tested, and installed color television
broadcast equipment for the CBS Television Network Engineering and Development
Department. He has authored over 35 research articles in scientific journals in
physics and computer science, including Scientific American. If you have any
comments or questions about the article, you can contact him at dtso.info@displaymate.com.
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